![]() ![]() My base male mesh has a very athletic body type but for this project I used a slimmer and average body type for my base body. For me it is also important to catch the personality of the faces to really bring the characters to life. My workflow is always clean, tidy, organized and non-destructive, so I can easily find and adjust everything. I used PureRef because it is very useful to organize and fast to view the reference images. I collected a lot of reference images of 18th century aristocrat costumes, justaucorps coats, tricorn hats, sleeves, contemporary ornaments… I also captured many screenshots from movies like Casanova, Marie Antoinette and the Pirates of the Caribbean. I used the painting as reference and I have set the camera to the same view and I posed the male characters as close as possible to the original artwork. This character was rigged in 3ds Max and also has a Skin Morph modifier for better muscle deformations. ![]() This always saves me a lot of time in my workflow. You can check the final characters here: The Swinging Lady, The Young Man, The Old Man Screenshots and The Old Man Renders.įor the male characters I used my rigged base male body mesh which has correct topology and UV with skin texture. The older man appears to be unaware of the young man. A smiling older man, who propels the swing with a pair of ropes. A smiling young man, hiding in the bushes on the left, watches her from a vantage point that allows him to see up into her billowing dress. The painting depicts an elegant young lady on a swing. ![]() Greetings everyone! In this post I will show you how I approached creating characters for this art project, a 3d revision of The Swing, the famous 1767 Rococo painting by Jean-Honore Fragonard. ![]()
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